Kumakin

Physical Description
Kumakin are a humanoid creatures with the features of a bear, with the dexterity to wield weapons in the rare situations that call for it. Their ears and tail can be any colour from dark brown to white and in some circumstances have even been seen in gold. Kumakin have been recorded to stand 7ft all the way up to 11ft from the ground and can weigh in excess of 550lbs. Their eyes carry a veracious predatory stare that can shake the nerves of even the most tranquil monk.

History
The Kumakin's earlier in their history were more open towards other creatures, willing to trade and socialize, however as wars with between religious factions tore nations apart Kumakin refused to fight for any side, stoically remaining neutral in any wars that proceeded. This let to the Kumakin race developing a disdain for any kind of religion, and their generally desire to be left alone. They have continued to migrate further and further away from any kind of civilization as generations pass, living in some of the most exotic and hard to reach places imaginable. Kumakin have been found in all kinds of environments, because of this you can never quite know when you could walk into Kumakin territory. There have even been recordings of Kumakin turning up in snow, rain forest and deserts.

Society
Kumakin are almost entirely family sustained, with only a few cases of 2 or 3 tribes working together to survive, particular harsh winters. Kumakin are a completely atheist race, choosing to celebrate feats of strength and intelligence of local heroes, rather then gods that they cant see or trust. They do however breed for life and are very loyal and protective of their significant other. Kumakin generally only socializing with local tribes and others it has grown up with, it is not unheard of for not only outsiders but also other Kumakin to be completely torn to shreds when entering territory. Kumakin however can be exiled from their tribe, this is uncommon but not unheard of, in these rare situations Kumakin have been known to try to socialize with other humanoid creatures particularly Minotaurs, Bearon and lionfolk.

Kumakin Names
Kumakin name their children after things in nature that are strong (Male) or beautiful (Female).

Male: Flood, Gust, Roc, Mountain

Female: Lily, Orchid, Mist, Wind

Kumakin Traits
Savage humanoids with bear-like strength and ferocity.

Ability Score Increase. Your strength increases by 2 Age. Kumakin reach maturity at 9 and can live to be 120 or so.

Alignment. Outside of some exiled Kumakin, the whole Kumakin race are almost exclusively true neutral.

Size. Kumakin grow between 6ft up to 9ft tall and up to 800lbs. You are Medium

Speed. Your base walking speed is 25 feet. Kumakin can also move on all four legs (provided both hands are empty) which increases their speed to 40 feet, although they can't fight while on all fours. It takes 15 feet of movement during combat to stand up again.

Unnerving Gaze. Once per combat, you can focus your Unnerving Gaze on an enemy, you can see within 10 feet. The creature must make a Wisdom saving throw. The DC is 7 + your proficiency bonus + your Charisma modifier. On a failure, they are paralyzed by you for 1 turn.

Domineering. You have advantage on all Strength checks made, due to Kumakin's huge size.

Menacing. You are proficient with Intimidation.

Hunt management. Due to Kumakin's huge size you are disadvantaged on all stealth checks made.

Languages. You can speak, read, in Common, and one more language of your choice. However you lack the ability to write in it.

Subrace. Tribal and Exile

Tribal
You are close with your family and attuned with nature

Ability Score Increase. Your wisdom is increased by 2.

Settler. Twice per long rest you can show your more caring side to gain advantage on one interaction check with another creature, and you gain proficiency with Medicine.

Comforts of home. As you feel comfortable with your tribe around you, you grow to a larger size, you are now a large size creature.

Exile
You are now alone, however Kumakin dont give up you will learn to survive.

Ability Score Increase. Your constitution is increased by 2.

Leader of the pack. As you are such a dominating figure in battle, you add your Constitution modifier to initiative rolls.

Maul. You can jump 15 feet and use your action to make a maul attack. It is a melee weapon attack that deals 1d8 piercing damage and you are proficient with it.