Augment

Living Artifice Traits
A patchwork of metal, flesh, stone, steam and magic.

Ability Score Increase. Two Ability Scores increase by 1. (From your chosen starter race, e.g. and Elf Augment would get + 1 to Intelligence and Dexterity)

Age. Unknown, but most likely that of the race chosen. Some might opt to use the technology to extend their life.

Alignment. No favored alignment.

Size. Depends on the race chosen.

Speed. Your base walking speed is that of your starter race.

Skills. You gain proficiency in one skill of your choice. One of your augmentations must relate to this skill.

Organic Construct. You are sentient a living creature, augmented with constructed parts. Because of this, you are resistant to hunger, thirst, fatigue, poison and disease, but extra vulnerable to acid and lightning damage.

Jack-of-All Trades. You gain one feat of your choice. One of your augmentations must relate to this feat.

Some Assembly Required. You can forgo armour and upgrade your parts. A blacksmith can create the raw part, but an artificer is needed to imbue and install it.

Languages. You can speak, read, and write Common and one extra language of your choice.

Arcane born
Some Living Artifices have embraced the magical aspect of their transformation.

Ability Score Increase. Increase Charisma, Wisdom or Intelligence by 1. Magic Resistance. Because of the magic that is imbued in you, you are resistant to Charm and Polymorph effects.

Juggernaut
Some fighters have found this technology to be extremely lucrative, using it to increase their strength and endurance.

Ability Score Increase. Increase Strength or Constitution by 1. Enhanced Endurance. You have advantage on Constitution saving throws.